Monster Hunting Guild.

The Hunter's Guild

The Guild has outposts in almost every small village, also being able to evacuate these small villages if there are imposing threats. They are actively trying to recruit as many hunters as it can. The Guild is responsible for many duties, including maintaining the status of every hunter operating within Guild territory. This is done through the Guild Cards, a personal ID that is updated every time a hunter registers him/herself at a Guild outpost. The Guild Master also reserves the right of suspending a hunter's license if the circumstances are appropriate,  The Guild is also a business, it must be in order to amass the funds needed to run such a large operation without tax collectionIf a hunter encounters an  item  dropped by a monster and brings it back to one of the overseers( people who look over the guilds) , the guild collects it and gives the hunter a small cash reward for his troubles. These items are then taken to the market and sold for higher prices. Although this may seem unfair to the hunter, many hunters simply do not have the time to run a market endeavor, and are more than happy with the Guild's way of doing business. items are usually luxury items, ranging from delicacies to precious metals and rare stones.

The Hunter's Guild's chief priority is keeping the lands under its control safe. It does so with its quest ranking structure. Quests are categorized into either gathering, slaying, or hunting and given a number of stars based on their difficulty. This helps hunters by putting their talents to the best use as well as adjusting beginners to the life of a hunter by not overwhelming them, thus maximizing the Guild's ability to eliminate monster threats. The Guild also has Urgent quests, quests of such danger or potential threat that they must be carried out immediately. Completing urgent quests can easily gain a hunter respect among his peers, showing that he has valor, courage, and skill.

Occasionally a Monster will appear too large for any single hunter, or small group to handle. Such examples include  Lao Shung  or  Toa Ling monsters of such size they are beyond the strength of the Guild alone to handle. In such an instance the Guild will call for the assistance of any hunter operating within Guild boundaries to rally under one banner and repel the beast.

The Guild has also constructed several large Fortresses to aid in the defence of their lands. In addition, large towns under Guild control are often fortified against giant monster attacks, often utilizing the latest weaponry.

When not relying on the strength of individual hunters, the Guild uses it loyal Guild Knights, a small but highly skilled corps of noblemen, to carry out its orders. Though not sufficient in numbers to handle large threats, the Guild Knights can deal with local menaces as well as carry out missions of diplomacy or other important bureaucratic work.